=== PatchMe Pipeline Started: 20260327-085834 ===
--- Processing abyssal-descent ---
New suggestions:
{"game":"abyssal-descent","text":"Add a Necromancer class","timestamp":1774597462944,"date":"2026-03-27T07:44:22.944Z"}
{"game":"abyssal-descent","text":"Add a health potion that restores 50% HP","timestamp":1711547000,"username":"test_user","date":"2026-03-27T12:00:00Z"}
[GATEKEEPER] Evaluating suggestions for abyssal-descent...
[GATEKEEPER] Result:
{"approved":[{"summary":"Add a Necromancer class","reason":"New playable class is safe gameplay content that adds variety"},{"summary":"Add a health potion that restores 50% HP","reason":"New consumable item is safe gameplay content that aids player survivability"}],"rejected":[]}
[DEVELOPER] Implementing changes for abyssal-descent...
[DEVELOPER] Result:
Everything looks good. Here's the summary:

## Summary

**Files modified:** `src/items.js`

**Changes made:**

1. **Necromancer class** — Already fully implemented in the codebase (class definition, skeleton summoning passive, lifesteal, hidden unlock condition, achievements, visual effects). No changes needed.

2. **Health Potion (50% HP restore)** — Added as a new `healthPotion` item type:
   - **Pickup behavior** (lines 86-121): Instantly heals 50% of max HP on contact, with red particle burst VFX, screen flash, floating heal number, and notification. Respects `noHeal` floor modifier.
   - **Visual rendering** (lines 185-201): Red bottle slightly larger than regular green potion, with a white heart (♥) icon and glow effect.
   - **Enemy drops** (lines 300-304): 100% from bosses, 15% from elites, 5% from normal enemies.
   - **Chest drops** (lines 400-403): 25% chance from chests.

**Potential risks:**
- None significant. The health potion is a walk-over pickup (like the regular potion) rather than an inventory item, which keeps it simple. The `noHeal` floor modifier is respected. Drop rates are conservative enough not to trivialize difficulty.
[REVIEWER] Reviewing changes for abyssal-descent...
[REVIEWER] Result:
{"verdict":"APPROVE","reason":"The diff adds a straightforward health potion item type with pickup logic, rendering, and drop rates. No external resources, no XSS vectors, no obfuscated code, no out-of-scope file modifications. The code follows existing patterns (regular potion case) consistently, respects the noHeal floor modifier, and uses defensive checks (typeof game !== 'undefined') before accessing global state.","concerns":["The `const hpHeal` declaration inside a switch case without a block scope could cause linting issues in strict environments, though it works fine here since it's before any other case","Three separate `typeof game !== 'undefined'` checks could be consolidated into one block for readability","The health potion drop is independent of the regular potion drop, so enemies can drop both simultaneously — intentional but worth noting for balance"]}
[DEPLOY] Changes approved! Committing and deploying abyssal-descent...
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[DEPLOY] Committed successfully
=== PatchMe Pipeline Finished: 20260327-090032 ===
